A new studio from two players who got tired of waiting. Games shaped by the people who play them — tested in the open, built on real feedback, and made to be loved again.
Join the First Wave
The first people on this list are the founding players: first access, first say, and first in line when preorders open. This is the fleet, forming.
You’re in.
Welcome to the First Wave. Your spot is saved — watch your inbox for first access, first say, and first word on preorders.
First accessFirst say in what we buildFirst in line for preorders
Scroll — follow the wake
The people behind it
Two players. One wake.
RedWake Games starts with two founders — no boardroom, no focus group. Just two people who love games enough to build their own.
FounderMR
Hi, I’m Matthew Redfearn.
Co-founder — RedWake Games
Bodybuilder and coach by trade, founder by habit. I’ve spent years building companies from nothing — most recently Iris AI Labs, making AI that actually works for the person using it. Games were always what I came home to. RedWake is where both lives meet: I build worlds by voice from a pair of smart glasses with an AI crew working beside me, and I playtest everything like a player who paid full price. If it isn’t fun, it doesn’t ship.
FounderAW
Hi, I’m Alex Wakeland.
Co-founder — RedWake Games
Journeyman lineman, IBEW Local 145, out of Viola, Illinois. I work with my hands, and I know working people can spot fake in about ten seconds. I got tired of games that felt fake — built for a spreadsheet instead of the person holding the controller. So we’re building our own, and we’re building them with the players, not at them.
Why RedWake exists
We saw what AI could do.
Then we looked at games — and saw what wasn’t happening.
So instead of paying for games we didn’t love, we decided to build our own.
Built in the open. Tested by real players. Shaped by real feedback.
The goal is simple: games people love again.
“AI can be used for good. We just have to be the ones to do it.” That’s the whole mission — and we’re looking for like-minded people who want to make games players love again.
Get involved
Pick your place in the wake.
However you want in, there’s a door with your name on it. Each door takes you straight to its own tab — tiers, beta testing, and joining the crew all live one click away.
Door One — Everyone
Join the Waitlist
The First Wave. Founding players and testers who hear everything first and help decide what RedWake becomes.
Free — open to everyone
First access to what we’re building
First in line when preorders open
Door Two — Players
Become a Beta Tester
Play early builds, give real feedback, and help shape games before anyone else sees them. Testers are subscribers — $10 sign-up plus $20/month while testing — and earn it back, and then some, from the cuts. The game is yours free at launch.
$10 sign-up, then $20/month while testing
The game is yours free at launch
Play games while they’re being made
Your feedback actually changes the build
Top tester by hours, notes, and impact earns a 10% cut
Every other tester shares a 10% pool, split by contribution
Door Three — Builders
Bring Us Your Game
Making a game of your own? We’ll help you get it in front of real testers, gather honest feedback, and get it listed — the same wake, carrying more boats.
Real playtesting from real players
Help getting your game listed
A community that wants you to ship
Preorders
Something is moving under the surface.
Unbound — heading to beta · Nine Candles — playable now
The wake is real. The games are coming.
Unbound is heading to beta and Nine Candles is playable now on mobile. We’re not announcing a date or a price for Unbound today — we’d rather show you a game worth loving than sell you a promise. Preorder interest opens to the First Wave first.
No fine print games
How the money works.
Players who help build it, share in it.
That’s the commitment at the heart of RedWake. The beta model is stated plainly on this page — testers subscribe, share in the cuts, and get the game free at launch — and the full legal details will be published before any subscription opens. No payment is taken on this page.
Games cost money to releaseGetting a game listed, promoted, and into players’ hands takes real spending before a single copy sells.
A studio fee covers the work of shippingListings, promos, new gear, and code packs — the unglamorous costs that decide whether a good game ever reaches anyone.
Testers subscribe — and share in the successBeta testers sign up for $10, then pay $20/month while testing. They earn it back — and then some — from the cuts: the tester with the most hours, notes, and impact earns a 10% cut, and every other tester shares in a 10% pool, split by their contribution. The game is theirs free at launch. Shares are tracked by hours, notes, and impact — a fair tracking system for this is being designed. The crew that helps build it shares in it. That’s the point.
Details before dollars, alwaysNo payment is taken on this page — every form here registers interest only. The subscription terms are stated in plain language before anyone is asked to pay anything.
Straight answers
Questions, answered plainly.
What is RedWake Games?
A new game studio founded by Matthew Redfearn and Alex Wakeland. We saw what AI could do, saw what wasn’t happening in games, and decided to build our own — with players involved from the start instead of at the checkout.
What is the First Wave?
The first people who join us. First Wave members are our founding players and testers: first access to what we’re building, first say through feedback, and first in line when preorders open. Joining the waitlist puts you in it — free.
Is there a game I can play yet?
Yes — Nine Candles is playable now on mobile, an easy game for wasting time on a long storm or just because you enjoy this type of game; its graphics and animations are still being polished. Unbound is in development and heading to beta — Captains can register on the Beta Testers tab. A third title is still unannounced.
What does a beta tester actually do?
You play early builds, tell us honestly what works and what doesn’t, and help shape the game before release. Beta testers are subscribers: $10 sign-up, then $20/month while you test. You earn it back — and then some — from the cuts: the tester with the most hours, notes, and impact earns a 10% cut, and every other tester shares in a 10% pool, split by their contribution. The game is yours free at launch. Shares are tracked by hours, notes, and impact, and a tracking system for this is being designed so it stays fair. No payment is taken on this page — the forms here register interest only.
How does the profit sharing work?
In plain terms: beta testers subscribe — $10 sign-up plus $20/month while testing — and earn it back, and then some, from the cuts. The tester with the most hours, notes, and impact earns a 10% cut. Every other tester shares in a 10% pool, split by their contribution — tracked by hours, notes, and impact, with a fair tracking system being designed for exactly that. Testers also get the game free at launch. Separately, after the real costs of releasing a game, a studio fee covers getting games listed and promoted and equipping the studio. The remaining legal details are being finalized properly and will be published before any subscription opens; no payment is taken on this page.
Can I preorder right now?
You can register preorder interest — that holds your place in line, First Wave first. There’s no price and no charge today for Unbound. We won’t take money for a game we haven’t shown you.
I’m making my own game. How can RedWake help?
Use the Use the “Bring Us Your Game” form above.ldquo;Bring Your GameUse the “Bring Us Your Game” form above.rdquo; form on the Join the Crew tab. We help indie builders get their games in front of real testers for honest feedback, and help them get listed. Tell us what you’re making and what you need — testing, listing, or both. On shares: if we’re only helping list your game, RedWake’s share is 10%; it steps up from there based on how much input and computing power we contribute, and the exact share is agreed up front, in writing, before work starts.
The library
Every game gets its own wake.
Three games are in the works at RedWake. Unbound is heading to beta, Nine Candles is playable now on mobile, and a third title is still under wraps. Pick a game below: join its waitlist, or register preorder interest for that specific game. The First Wave hears first.
In development — heading to beta
Unbound
Bind the Wyldlings — wild Fae beasts no god owns — raise them, evolve them, and fight beside them. You’re a half-blood blessed by every god at once, cast out by every people. Survive, learn what you are, and build a home for everyone they cast out.
The Wildwood is full of Wyldlings: wild Fae beasts that belong to no people and no god. Weaken them, bind them with the Binding ring, and they’re yours — to raise from babies, evolve into workers and fighters, put to work in your town, and take into battle at your side. Over a hundred forms are already modelled, and every line grows up differently. Collect them. Bond with them. Find the ones nobody else has.
The premise
Every people in the world outlaws half-bloods. You choose which people you’re half of — Fae, witch, vampire or dragon shifter — and then every god blesses you at once, with far more magic than any body should hold. Turned away by all of them, you survive the Wildwood, learn Control, and found a town for everyone they cast out. Win the peoples over one by one, or stand against them — and face your own people’s leader at the end. The sun hasn’t shown its face in a thousand years. You might be the reason it finally does.
From the opening
“Every god of the Fae world blessed one child. Then every people in it turned that child away.”
“Survive. Learn what you are. Then build a home for everyone they cast out.”
What’s in it
Magic you build yourself — combinable magic assembled in a grimoire from Forms, Aspects, and Glyphs, plus surges when control slips.
Survival, crafting, and a town of your own — hunger, cold and heat, then a home for the cast-out, with dozens of buildings and jobs for your Wyldlings.
Five peoples — half-bloods, Fae, witches, vampires and dragon shifters, each with its own lands, leaders and grudges.
The Wildwood — an old forest no people owns, under two moons and an aurora, with a full day/night cycle.
PyrewingCindermote’s fighter form · FireDawnraptorLumkin’s fighter form · LightHoarfangRimefawn’s fighter form · Frost
Creature art: the fighter forms of three Unbound starter lines — Pyrewing (Cindermote), Dawnraptor (Lumkin) and Hoarfang (Rimefawn). This is creature art, not gameplay screenshots.
Tech & platforms
Engine: Unreal Engine 5 (C++)
Meta glasses: UNBOUND Lens — a companion web app for the Meta Ray-Ban Display glasses, sharing the same beast core as the main game
Platform: PC on Steam — Early Access planned; the Steam page is coming soon
Get in on Unbound
Pick how you want in on this one, then save your spot. Interest only — no price, no charge, nothing owed. Want to test it? Captains can also register on the Beta Testers tab.
You’re on the list.
Your spot for Unbound is saved. When beta opens, you’ll hear it here first.
Playable now — polishing
Nine Candles
An easy mobile game for wasting time on a long storm — or just because you enjoy this type of game. Pick it up, settle in, and let the time pass.
About Nine Candles
Nine Candles is built to be easy to start and easy to stay with — the kind of game you pull out when you’re stuck waiting out a long storm, or when you simply enjoy this type of game.
Platform: Mobile
Status: Playable now — graphics and animations are still being polished
Get in on Nine Candles
Pick how you want in on this one, then save your spot. Interest only — no price, no charge, nothing owed.
You’re on the list.
Your spot for Nine Candles is saved. When there’s news on this one, you’ll hear it here first.
To be announced
Unannounced Title
A third game is in the works. It’s not ready to be shown yet — when it is, the First Wave hears first.
Get in on the Unannounced Title
Pick how you want in on this one, then save your spot. Interest only — no price, no charge, nothing owed.
You’re on the list.
Your spot for the Unannounced Title is saved. When this one is ready to be shown, you’ll hear it here first.
Two ways in
Free first. Captains earn their cut.
Two paths in. The Free Tier is the First Wave itself — free, first, and open to everyone: waitlist, news, and community. The Captains’ Tier is for beta testers: a $10 sign-up plus a $20/month beta subscription while testing — and testers earn it back, and then some, from the shared cuts. The game is yours free at launch.
Tier One — Everyone
First Wave — Free
$0 — no card, ever
The front door to RedWake. Join free and you’re in the First Wave from day one.
Waitlist membership — your spot in the First Wave
Studio news and the devlog, as it happens
The RedWake community
First looks and teasers for every title
Join the Free Tier
Free to join. No spam — just first word when there’s something worth playing.
You’re in.
Welcome to the First Wave — Free Tier. Your spot is saved.
Tier Two — Beta Testers
The Captains — Beta Testers
$10 sign-up + $20/month while testing
Beta testers are subscribers: $10 to sign up, then $20/month while you test. You earn it back — and then some — from the cuts: the top tester earns 10%, and the rest of the flotilla shares a 10% pool, split by contribution. Shares are tracked by hours, notes, and impact; a tracking system for this is being designed so it stays fair. The game itself is yours free at launch. This form registers interest only — no payment is taken on this page.
$10 sign-up, then $20/month beta subscription while testing
The game is yours free at launch
Play games while they’re being made
A direct feedback channel to the studio
Top tester by hours, notes, and impact earns a 10% cut
Every other tester shares a 10% pool, split by contribution
Register as a Captain
Register your interest and you’ll hear first when testing rounds open — including the subscription terms and how hours, notes, and impact will be tracked.
You’re on the roster.
You’re on the Captains list. When testing rounds open, captains hear first — and the game is yours free at launch.
Beta testers — the captains
Beta Testers — Captains of the Flotilla.
Captains are subscribers. Sign your ship up for $10, then $20/month while you test — and earn it back, and then some, from the shared cuts. RedWake is the flagship — the boat out front, leaving the red wake. Beta testers are captains of their own smaller ships, sailing in that wake as a flotilla. Each captain scouts ahead, reports the rough water — the bugs and broken things — and charts where the good sailing is: what players actually love. Independent ships, one fleet. And captains share in the take: the top captain — by hours, notes, and impact — earns a 10% cut, and every other captain shares a 10% pool, split by contribution. The game is yours free at launch. Shares are tracked by hours, notes, and impact; a tracking system for this is being designed so it stays fair. In plain terms: this is the beta tester signup — play early builds, give real feedback, help decide what ships.
Sail your own shipReport rough waterChart the good sailing
One flagship. A flotilla of captains sailing its wake.
Register Your Ship
This is the beta tester signup form. Testers are subscribers — $10 sign-up plus $20/month while testing — and earn it back, and then some, from the cuts: the top tester by hours, notes, and impact earns a 10% cut, every other tester shares a 10% pool split by contribution, and the game is yours free at launch. Shares are tracked by hours, notes, and impact, and a tracking system for this is being designed so it stays fair. This form registers your interest only — no payment is taken on this page.
Your ship’s on the roster, Captain.
You’re registered as a RedWake beta tester — a captain in the flotilla. When a build is ready for outside eyes, captains hear first.
Join the crew
You don’t get hired. You sign the articles.
This is the join-the-team tab, for fellow indie developers and builders. Aboard RedWake, nobody gets “hired” — you sign on with the crew, take a real post, and build games people love again. And the oldest rule of the articles still holds: crews share. Under the articles, the crew shares in the take — the full model is published before any money is involved, same as everywhere else on this site. Two ways to sign on: take a post aboard, or bring your own ship alongside.
Track One — Take a Post Aboard
Sign the Articles
Crew posts are real posts: Developer · Artist · Music & Sound · Writer — and the other hands a ship needs. This form signs you up to join the RedWake team. Write your name like you mean it.
Articles signed.
Welcome aboard. Your application to join the crew is saved — we read every signature, so watch your inbox.
Track Two — Your Own Ship
Bring Your Ship Alongside
In plain terms: Bring Us Your Game. Sail your game under the fleet’s flag — we’ll help you get it in front of real testers, gather honest feedback, and get it listed. The same wake, carrying more boats.
How RedWake’s share works — plain terms: RedWake takes a percentage of the game, scaled to how much RedWake puts in. If RedWake is only helping list the game, our share is 10%. From there it steps up based on how much input and computing power RedWake contributes to the game. The exact share is agreed up front, in writing, before work starts — in the spirit of signing the articles: no surprises, nothing sprung on you later.
Pitch saved.
Your ship is alongside the fleet now. We read every pitch — watch your inbox.